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Name Effect
Adaptability Powers up moves of the same type.
Aerilate Normal-type moves become Flying-type moves.
Aftermath Damages the attacker landing the finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the Pokémon moves last.
Anger Point Maxes Attack after taking a critical hit.
Anticipation Senses a foe’s dangerous moves.
Arena Trap Prevents the foe from fleeing.
Aroma Veil Protects allies from attacks that limit their move choices.
Aura Break The effects of "Aura" Abilities are reversed.
Bad Dreams Reduces a sleeping foe’s HP.
Battery Powers up ally Pokémon’s special moves.
Battle Armor The Pokémon is protected against critical hits.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks Protects the Pokémon from Defense-lowering attacks.
Blaze Powers up Fire-type moves in a pinch.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Chlorophyll Boosts the Pokémon’s Speed in sunshine.
Clear Body Prevents other Pokémon from lowering its stats.
Cloud Nine Eliminates the effects of weather.
Color Change Changes the Pokémon’s type to the foe’s move.
Comatose It’s always drowsing and will never wake up. It can attack without waking up.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Compoundeyes The Pokémon’s accuracy is boosted.
Contrary Makes stat changes have an opposite effect.
Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type.
Cursed Body May disable a move used on the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of self-destructing moves.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura Powers up each Pokémon's Dark-type moves.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist Lowers stats when HP becomes half or less.
Defiant When its stats are lowered its Attack increases.
Delta Stream The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.
Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Download Adjusts power according to a foe’s defenses.
Drizzle The Pokémon makes it rain if it appears in battle.
Drought Turns the sunlight harsh if it is in battle.
Dry Skin Reduces HP if it is hot. Water restores HP.
Early Bird The Pokémon awakens quickly from sleep.
Effect Spore Contact may poison or cause paralysis or sleep.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura Powers up each Pokémon's Fairy-type moves.
Filter Reduces damage from supereffective attacks.
Flame Body Contact with the Pokémon may burn the attacker.
Flare Boost Powers up special attacks when burned.
Flash Fire It powers up Fire-type moves if it’s hit by one.
Flower Gift Powers up party Pokémon when it is sunny.
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Forecast Castform transforms with the weather.
Forewarn Determines what moves a foe has.
Friend Guard Reduces damage done to allies.
Frisk The Pokémon can check a foe’s held item.
Full Metal Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Fur Coat Halves damage from physical moves.
Gale Wings Gives priority to Flying-type moves.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Gluttony Encourages the early use of a held Berry.
Gooey Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt Boosts the Defense stat in Grassy Terrain
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Guts Boosts Attack if there is a status problem.
Harvest May create another Berry after one is used.
Healer May heal an ally’s status conditions.
Heatproof Weakens the power of Fire-type moves.
Heavy Metal Doubles the Pokémon’s weight.
Honey Gather The Pokémon may gather Honey from somewhere.
Huge Power Raises the Pokémon’s Attack stat.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status problems if it is raining.
Hyper Cutter Prevents other Pokémon from lowering Attack stat.
Ice Body The Pokémon gradually regains HP in a hailstorm.
Illuminate Raises the likelihood of meeting wild Pokémon.
Illusion Comes out disguised as the Pokémon in back.
Immunity Prevents the Pokémon from getting poisoned.
Imposter It transforms itself into the Pokémon it is facing.
Infiltrator Passes through the foe’s barrier and strikes.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus The Pokémon is protected from flinching.
Insomnia Prevents the Pokémon from falling asleep.
Intimidate Lowers the foe’s Attack stat.
Iron Barbs Inflicts damage to the Pokémon on contact.
Iron Fist Boosts the power of punching moves.
Justified Raises Attack when hit by a Dark-type move.
Keen Eye Prevents other Pokémon from lowering accuracy.
Klutz The Pokémon can’t use any held items.
Leaf Guard Prevents problems with status in sunny weather.
Levitate Gives full immunity to all Ground-type moves.
Light Metal Halves the Pokémon’s weight.
Lightningrod Draws in all Electric-type moves to up Sp. Attack.
Limber The Pokémon is protected from paralysis.
Liquid Ooze Damages attackers using any draining move.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Magic Bounce Reflects status- changing moves.
Magic Guard The Pokémon only takes damage from attacks.
Magician The Pokémon steals a held item of a Pokémon it hits with a move.
Magma Armor Prevents the Pokémon from becoming frozen.
Magnet Pull Prevents Steel-type Pokémon from escaping.
Marvel Scale Ups Defense if there is a status problem.
Mega Launcher Powers up aura and pulse moves.
Merciless The Pokémon’s attacks become critical hits if the target is poisoned.
Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker Moves can be used regardless of Abilities.
Moody Raises one stat and lowers another.
Motor Drive Raises Speed if hit by an Electric-type move.
Moxie Boosts Attack after knocking out any Pokémon.
Multiscale Reduces damage when HP is full.
Multitype Changes type to match the held Plate.
Mummy Contact with this Pokémon spreads this Ability.
Natural Cure All status problems heal when it switches out.
No Guard Ensures attacks by or against the Pokémon land.
Normalize All the Pokémon’s moves become the Normal type.
Oblivious Prevents it from becoming infatuated.
Overcoat Protects the Pokémon from damage from weather.
Overgrow Powers up Grass-type moves in a pinch.
Own Tempo Prevents the Pokémon from becoming confused.
Parental Bond Parent and child attack together.
Pickpocket Steals an item when hit by another Pokémon.
Pickup The Pokémon may pick up items.
Pixilate Normal-type moves become Fairy-type moves.
Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
Poison Heal Restores HP if the Pokémon is poisoned.
Poison Point Contact with the Pokémon may poison the attacker.
Poison Touch May poison targets when a Pokémon makes contact.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Prankster Gives priority to a status move.
Pressure The Pokémon raises the foe’s PP usage.
Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor Reduces the power of supereffective attacks taken.
Protean Changes the Pokémon's type to the type of the move it's using.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power Raises the Pokémon’s Attack stat.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Feet Boosts Speed if there is a status problem.
Rain Dish The Pokémon gradually regains HP in rain.
Rattled Some move types scare it and boost its Speed.
Receiver The Pokémon copies the Ability of a defeated ally.
Reckless Powers up moves that have recoil damage.
Refrigerate Normal-type moves become Ice-type moves.
Regenerator Restores a little HP when withdrawn from battle.
Rivalry Deals more damage to a Pokémon of same gender.
RKS System Changes the Pokémon’s type to match the memory disc it holds.
Rock Head Protects the Pokémon from recoil damage.
Rough Skin Inflicts damage to the attacker on contact.
Run Away Enables a sure getaway from wild Pokémon.
Sand Force Boosts certain moves’ power in a sandstorm.
Sand Rush Boosts the Pokémon’s Speed in a sandstorm.
Sand Stream The Pokémon summons a sandstorm in battle.
Sand Veil Boosts the Pokémon’s evasion in a sandstorm.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Scrappy Enables moves to hit Ghost-type Pokémon.
Serene Grace Boosts the likelihood of added effects appearing.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Shadow Tag Prevents the foe from escaping.
Shed Skin The Pokémon may heal its own status problems.
Sheer Force Removes added effects to increase move damage.
Shell Armor The Pokémon is protected against critical hits.
Shield Dust Blocks the added effects of attacks taken.
Shields Down When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Simple The Pokémon is prone to wild stat changes.
Skill Link Increases the frequency of multi-strike moves.
Slow Start Temporarily halves Attack and Speed.
Slush Rush Boosts the Pokémon’s Speed stat in a hailstorm.
Sniper Powers up moves if they become critical hits.
Snow Cloak Raises evasion in a hailstorm.
Snow Warning The Pokémon summons a hailstorm in battle.
Solar Power In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock Reduces damage from supereffective attacks.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof Gives full immunity to all sound-based moves.
Speed Boost Its Speed stat is gradually boosted.
Stakeout Doubles the damage dealt to the target’s replacement if the target switches out.
Stall The Pokémon moves after all other Pokémon do.
Stamina Boosts the Defense stat when hit by an attack.
Stance Change The Pokémon changes form depending on how it battles.
Static Contact with the Pokémon may cause paralysis.
Steadfast Raises Speed each time the Pokémon flinches.
Steelworker Powers up Steel-type moves.
Stench The stench may cause the target to flinch.
Sticky Hold Protects the Pokémon from item theft.
Storm Drain Draws in all Water-type moves to up Sp. Attack.
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power.
Sturdy It cannot be knocked out with one hit.
Suction Cups Negates all moves that force switching out.
Super Luck Heightens the critical- hit ratios of moves.
Surge Surfer Doubles the Pokémon’s Speed stat on Electric Terrain.
Swarm Powers up Bug-type moves in a pinch.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Swift Swim Boosts the Pokémon’s Speed in rain.
Symbiosis The Pokémon can pass an item to an ally.
Synchronize Passes a burn, poison, or paralysis to the foe.
Tangled Feet Raises evasion if the Pokémon is confused.
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat.
Technician Powers up the Pokémon’s weaker moves.
Telepathy Anticipates an ally’s attack and dodges it.
Teravolt Moves can be used regardless of Abilities.
Thick Fat Ups resistance to Fire- and Ice-type moves.
Tinted Lens Powers up “not very effective” moves.
Torrent Powers up Water-type moves in a pinch.
Tough Claws Powers up moves that make direct contact.
Toxic Boost Powers up physical attacks when poisoned.
Trace The Pokémon copies a foe’s Ability.
Triage Gives priority to a healing move.
Truant Pokémon can’t attack on consecutive turns.
Turboblaze Moves can be used regardless of Abilities.
Unaware Ignores any stat changes in the Pokémon.
Unburden Raises Speed if a held item is used.
Unnerve Makes the foe nervous and unable to eat Berries.
Victory Star Boosts the accuracy of its allies and itself.
Vital Spirit Prevents the Pokémon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.
Water Absorb Restores HP if hit by a Water-type move.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Water Veil Prevents the Pokémon from getting a burn.
Weak Armor Physical attacks lower Defense and raise Speed.
White Smoke Prevents other Pokémon from lowering its stats.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard Only supereffective moves will hit.
Wonder Skin Makes status-changing moves more likely to miss.
Zen Mode Changes the Pokémon’s shape when HP is halved.
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