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News Tag Filter: Scientific Study
Sep 08

Pokémon GO and psychological distress, physical complaints and work performance among adult workers

Posted by Sunain | September 8th 2017 at 07:39 PM EDT
Tags: Pokémon GO, Niantic, Scientific Study
Comments: 0
A study titled: Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study was published online on September 7th, 2017 in Scientific Reports. The full study is available on Nature.com.

"The study examines the effects that Pokémon GO has on mental health and the relationships between Pokémon GO and psychological distress from an existing workers’ cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015–Feb 18, 2016) and at follow-up (Dec 1–4, 2016), using a self-report questionnaire.

The results of the study supported their primary hypotheses, indicating significantly better improvement of psychological distress among Pokémon GO players compared to non-players. The quantitative findings are the first scientific suggestion for the effects of Pokémon GO, the new mobile application game utilizing augmented reality, on mental health among workers.

The present study suggests that the working population may also enjoy the benefits of playing Pokémon GO, such as improved mental health. Our findings are in line with a previous study which reported that Pokémon GO could have health benefits for participants with different demographic characteristics (e.g., age, sex) because the negative association between playing Pokémon GO, and psychological distress remained after adjustment (sex, age, smoking and drinking habits, and job stressors). Therefore, playing games utilizing the technology of augmented reality could be recommended among workers with various characteristics."

Source: https://www.nature.com/articles/s41598-017-11176-2

Article edited on 2017-09-08 07:46:11 by Sunain
Apr 14

Pokémon GO Study Finds Players are Happier, Friendlier / Pokémon GO Wins Multiple Awards

Posted by Sunain | April 14th 2017 at 09:55 AM EDT
Tags: Press Release, YouTube, Pokémon GO, Niantic, Scientific Study
Comments: 0
A study conducted by media researchers from the University of Wisconsin–Madison concluded that players of Pokémon GO players are happier and friendlier than non-Pokémon GO players. This is the second major study to conclude that Pokémon GO has healthy benefits for players despite the negative attention that the media has given the game for causing injuries and robberies.

James Alex Bonus, a UW–Madison graduate student studying educational media and one of the people that conducted the study, said in an interview that he joined the throng playing the game when it was new, but was surprised by the mix of reactions in the media covering the game.

“There was plenty of negative press about distracted people trespassing and running into trees or walking into the street, But you also saw people really enjoying it, having a good time together outside.”

Look on the Bright Side (of Media Effects): Pokémon Go as a Catalyst for Positive Life Experiences

James Alex Bonus, Alanna Peebles, Marie-Louise Mares & Irene G. Sarmiento
Pages 1-25 | Published online: 07 Apr 2017

An online survey of 399 U.S. adults aged 18–75 indicated that playing the AR game Pokémon Go was associated with various positive responses (increased positive affect, nostalgic reverie, friendship formation, friendship intensification, and walking), most of which predicted enhanced well-being. Additionally, two indirect effects of gameplay were moderated by social anxiety. For highly anxious participants, gameplay showed weaker associations with positive affect (a predictor of enhanced well-being), but also weaker associations with nostalgic regret (a predictor of reduced well-being).

Sources: http://news.wisc.edu/study-finds-pokemon-go-players-are-happier-friendlier/ and http://www.tandfonline.com/doi/abs/10.1080/15213269.2017.1305280?journalCode=hmep20

Pokémon GO Wins Best Mobile and Handheld Game at BAFTA's

Pokémon GO was nominated for 3 British Academy Games Awards in 2017 in the Family, Game Innovation and Mobile categories. It won Best Mobile and Handheld Game at the British Academy of Film, Television and Arts Game Awards on April 6th, 2017. Niantic posted a thank you blog post where they also listed some of the other recognition's they've received for the game.

Thank you...

It’s been another incredible week for Pokémon GO. Yesterday, Pokémon GO won the Best Mobile and Handheld Game at the British Academy of Film, Television and Arts Game Awards. We are surprised and grateful to be awarded this honor.

We owe the continued momentum and recognition to the dedicated players exploring the world and creating adventures together in Pokémon GO. Each and every award Pokémon GO has won is a testament to the game’s awesome and supportive community. We haven’t had a chance to thank everyone for each of these, so please accept a collective thank you now on behalf of all of us at Niantic and our partners at The Pokémon Company for all of these amazing honors including, but not limited to:

  • Adweek’s Hot List - Hottest Digital Obsession & Hottest Mobile Game
  • Academy of Arts and Science’s D.I.C.E. Awards - Mobile Game of the Year
  • BBC Radio 1's Teen Awards - Best Game
  • GameSpot - Best Mobile Games of the Year
  • Golden Joystick Awards - Innovation of the Year & Handheld/Mobile Game of the Year
  • GSMA Glomo Awards 2017 - Best Overall Mobile App
  • IGN - Mobile Game of the Year
  • SXSW Gaming Awards - Mobile Game of the Year
  • TechCrunch's Crunchies - Best App of the Year
  • The Game Awards - Best Mobile/Handheld Game & Best Family Game
  • The Game Developers Choice Awards - Best Mobile/Handheld Game
We continue to be inspired by the passion of the 65+ million people from around the world playing Pokémon GO each month. We’re still at the beginning of the journey and there’s a lot more to come. With spring arriving in the northern hemisphere, players can look forward to all new cooperative social gameplay experiences in Pokémon GO that will give Trainers new and exciting reasons to get back into the sunshine.

Sources: https://nianticlabs.com/blog/thankyou040717/, http://www.bafta.org/media-centre/press-releases/games-awards-winners-list-2017

YouTube Clip - Pokemon Go wins Mobile | BAFTA Games Awards 2017

Article edited on 2017-04-14 09:57:05 by Sunain
Mar 08

Playing Pokémon Go May Help People Reach 10,000 Daily Steps Goal

Posted by Sunain | March 8th 2017 at 06:53 PM EST
Tags: Pokémon GO, Scientific Study
Comments: 0
A study conducted by Hanzhang Xu and colleagues was posted on March 8th, 2017 which concluded that playing games like Pokémon Go help encourage exercise and help people reach the recommended daily number of steps walked.

Abstract Content - Does Pokemon Go Help Players be More Active? An Evaluation of Pokemon Go and Physical Activity

Objective: Pokémon Go is a location-based augmented reality game for mobile devices. Leveraging GPS and camera on the smartphone, Pokémon Go requires the player to travel around an area capturing animated creatures. This study aimed to evaluate physical activity associated with Pokémon Go.

Methods: We recruited 167 iPhone users who had played Pokémon Go in July 2016. Study participants provided screenshots of their daily “steps” reported on their iPhone Health app between June 15, 2016 and July 31, 2016. The primary outcome measures were average daily “steps” and % of days > 10,000 steps/day before and after playing Pokémon Go.

Results: Of 167 volunteers, the mean age were 26±6 years. The average daily steps was 5678±2833 (median 5718 [IQR 3675-7279]) before the participants played Pokémon Go and this number increased to 7654± 3616 (median 7232 IQR [5041-9744]) after they started playing the game. On average, we observed an increase of 1976 (95% CI 1494-2458, p<0.001) in daily steps (Figure). Additionally, participants were more likely to achieve 10,000 steps/day goal after playing Pokémon Go (15.3% before vs. 27.5% after; OR 2.06, 95% CI 1.70-2.50). Results from subgroup analyses also showed significant increased level of physical activity after Pokémon Go. Participants who spent more time playing (2-2.5 hours/day 2861 more steps, 95% CI 1884-3837; >2.5 hours/day 2238 more steps, 95% CI 1008-3467), overweight/obese (3031 more steps, 95% CI 2132-3929), or with a lower baseline physical activity level (lowest quartile, 2,899 more steps, 95% CI 2030-3767) had the largest increase after the initiation of the game.


Conclusion: We observed a significant increase in physical activity associated with Pokémon Go. Games like Pokémon Go may provide an alternative way to encourage exercise, especially among young adults with low baseline physical activity levels and/or overweight/obesity.

Author Block: Hanzhang Xu, Duke Univ Sch of Nursing, Durham, NC; Ying Xian, Haolin Xu, Li Liang, Adrian F Hernandez, Duke Clinical Res Inst, Durham, NC; Tracy Y. Wang, Duke Univ Sch of Nursing, Durham, NC; Eric D Peterson, Duke Clinical Res Inst, Durham, NC

Article edited on 2017-03-08 06:55:46 by Sunain
Dec 06

Influence of Pokémon Go on Physical Activity: Study and Implications

Posted by Sunain | December 6th 2016 at 07:54 PM EST
Tags: Pokémon GO, Scientific Study, Microsoft
Comments: 0
A study written by Althoff T, White RW and Horvitz E of the Computer Science Department, Stanford University and Microsoft Research was published in the Journal of Medical Internet Research on December 6th, 2016. The full study is available here. A summary of the studies findings are listed below.

Background: Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts of physical activity. Although many interventions are found to be ineffective at increasing physical activity or reaching inactive populations, there have been anecdotal reports of increased physical activity due to novel mobile games that embed game play in the physical world. The most recent and salient example of such a game is Pokémon Go, which has reportedly reached tens of millions of users in the United States and worldwide.

Objective: The objective of this study was to quantify the impact of Pokémon Go on physical activity.

Methods: We study the effect of Pokémon Go on physical activity through a combination of signals from large-scale corpora of wearable sensor data and search engine logs for 32,000 Microsoft Band users over a period of 3 months. Pokémon Go players are identified through search engine queries and physical activity is measured through accelerometers.

Results: We find that Pokémon Go leads to significant increases in physical activity over a period of 30 days, with particularly engaged users (ie, those making multiple search queries for details about game usage) increasing their activity by 1473 steps a day on average, a more than 25% increase compared with their prior activity level (P<.001). In the short time span of the study, we estimate that Pokémon Go has added a total of 144 billion steps to US physical activity. Furthermore, Pokémon Go has been able to increase physical activity across men and women of all ages, weight status, and prior activity levels showing this form of game leads to increases in physical activity with significant implications for public health. In particular, we find that Pokémon Go is able to reach low activity populations, whereas all 4 leading mobile health apps studied in this work largely draw from an already very active population.

Conclusions: Mobile apps combining game play with physical activity lead to substantial short-term activity increases and, in contrast to many existing interventions and mobile health apps, have the potential to reach activity-poor populations. Future studies are needed to investigate potential long-term effects of these applications.

Source: http://www.jmir.org/2016/12/e315/

Article edited on 2017-09-08 07:54:32 by Sunain

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