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Lock-On

Introduced in Generation 2

Summary

Move Animation
Types: Move Type Status Move Type
PP 5
Power 0
Accuracy 0

Names

Language Name
usaEnglish Lock-On
jpnJapanese ロックオン
jpnJapanese (Romanized) Rokkuon
deGerman Zielschuss
frFrench Verrouillage
espSpanish Fijar Blanco
itaItalian Localizza
Chinese (Mandarin) 锁定
korKorean 록온
Chinese (Cantonese) 鎖定
jpnJapanese (Kanji) ロックオン

Flavor Text

Game Flavor Text
usa GS Ensures the next attack will hit.
usa C Ensures the next attack will hit.
usa RS Locks on to the foe to ensure the next move hits.
usa E Locks on to the foe to ensure the next move hits.
usa FRLG The user locks on to the foe, making the next move sure to hit.
usa DP The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
usa Pt The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
usa HGSS The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
usa BW The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
fr BW Verrouille l’ennemi pour ne pas le rater au tour suivant.
usa B2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
usa XY The user takes sure aim at the target. This ensures the next attack does not miss the target.
fr XY Verrouille l’ennemi pour ne pas le rater au tour suivant.
de XY Visiert das Ziel an und trifft in der nächsten Runde garantiert.
ita XY Chi la usa punta il bersaglio con precisione. La mossa successiva andrà a segno.
jpn XY しょうじゅんを しっかり あわせて つぎの こうげきが かならず あいてに あたるように する。
jpn XY 照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。
kor XY 조준을 잘 맞춰 다음 공격이 반드시 상대에게 명중하도록 한다.
esp XY Fija el blanco para que el siguiente ataque no falle.
usa ORAS The user takes sure aim at the target. This ensures the next attack does not miss the target.
fr ORAS Verrouille l’ennemi pour ne pas le rater au tour suivant.
de ORAS Visiert das Ziel an und trifft in der nächsten Runde garantiert.
ita ORAS Chi la usa punta il bersaglio con precisione. La mossa successiva andrà a segno.
jpn ORAS しょうじゅんを しっかり あわせて つぎの こうげきが かならず あいてに あたるように する。
jpn ORAS 照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。
kor ORAS 조준을 잘 맞춰 다음 공격이 반드시 상대에게 명중하도록 한다.
esp ORAS Fija el blanco para que el siguiente ataque no falle.
SM 精確地瞄準, 下次攻擊時一定 會命中對手。
SM 紧紧瞄准对手, 下次攻击必定会打中。
usa SM The user takes sure aim at the target. This ensures the next attack does not miss the target.
fr SM Verrouille l’ennemi pour ne pas le rater au tour suivant.
de SM Visiert das Ziel an und trifft in der nächsten Runde garantiert.
ita SM Chi la usa punta il bersaglio con precisione. La mossa successiva andrà a segno.
jpn SM しょうじゅんを しっかり あわせて つぎの こうげきが かならず あいてに あたるように する。
jpn SM 照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。
kor SM 조준을 잘 맞춰 다음 공격이 반드시 상대에게 명중하도록 한다.
esp SM Fija el blanco para que el siguiente ataque no falle.
USUM 精確地瞄準, 下次攻擊時一定 會命中對手。
USUM 紧紧瞄准对手, 下次攻击必定会打中。
usa USUM The user takes sure aim at the target. This ensures the next attack does not miss the target.
fr USUM Verrouille l’ennemi pour ne pas le rater au tour suivant.
de USUM Visiert das Ziel an und trifft in der nächsten Runde garantiert.
ita USUM Chi la usa punta il bersaglio con precisione. La mossa successiva andrà a segno.
jpn USUM しょうじゅんを しっかり あわせて つぎの こうげきが かならず あいてに あたるように する。
jpn USUM 照準を しっかり あわせて 次の 攻撃が 必ず 相手に 当たるように する。
kor USUM 조준을 잘 맞춰 다음 공격이 반드시 상대에게 명중하도록 한다.
esp USUM Fija el blanco para que el siguiente ataque no falle.

Damage Dealt

Generation 5
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0x 0.5x 0.5x
Generation 6
Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0x 0.5x 0.5x

*Highlighted Pokémon received a Same Type Attack Bonus (STAB) when using this attack.

Level Up

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS C GS
Magnemite/ Coil 25
35
70
95
55
45
325
41 41 41 46 46 30 27 27 27 32 32 32 27 27
Magneton/ Rarecoil 50
60
95
120
70
70
465
49 49 49 56 56 30 27 27 27 35 35 35 27 27
Porygon/ Porygon 65
60
70
85
75
40
395
45 45 45 45 45 45 45 45 45 32 32 32 32 32
Remoraid/ Teppouo 35
65
35
65
35
65
300
6 6 6 6 6 6 6 6 6 11 11 11 11 11
Porygon2/ Porygon2 85
80
90
105
95
60
515
45 45 45 45 45 45 45 45 45 32 32 32 32 32
Nosepass/ Nosepass 30
45
135
45
90
30
375
43 43 43 50 50 73 73 73 67 46 46 46
Regirock/ Regirock 80
100
200
50
100
50
580
55 55 55 57 57 57 57 57 57 57 57 57
Regice/ Regice 80
50
100
100
200
50
580
55 55 55 57 57 57 57 57 57 57 57 57
Registeel/ Registeel 80
75
150
75
150
50
580
55 55 55 57 57 57 57 57 57 57 57 57
Magnezone/ Jibacoil 70
70
115
130
90
60
535
49 49 49 56 56 30 27 27 27
Porygon-Z/ PorygonZ 85
80
70
135
75
90
535
45 45 45 45 45 45 45 45 45
Probopass/ Dainose 60
55
145
75
150
40
525
43 43 43 50 50 73 73 73 67
Klink/ Giaru 40
55
70
45
60
30
300
50 50 50 50 51 51
Gigiaru/ Klang 60
80
95
70
85
50
440
56 56 56 56 56 56
Gigigiaru/ Klinklang 60
100
115
70
85
90
520
60 60 60 60 60 60
Genosect/ Genesect 71
120
95
120
95
99
600
11 11 11 11 11 11

Breeding

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW
Dangoro/ Roggenrola 55
75
85
25
25
15
280
Available Available Available Available Available Available
Klefki 57
80
91
80
87
75
470
Available Available Available Available

Event Pokémon

Pokémon Type HP Atk Def SpA SpD Spd Total
Pokémon Colosseum - Wes's Remoraid 35
65
35
65
35
65
300

TCG Cards

Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 40
Weakness: R
Resistance: G-30
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 40
Weakness: R
Resistance: G-30
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare BREAK
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