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Memento

Introduced in Generation 3

Summary

Move Animation
Types: Move Type Status Move Type
PP 10
Power 0
Accuracy 100

Names

Language Name
usaEnglish Memento
jpnJapanese おきみやげ
jpnJapanese (Romanized) Okimiyage
deGerman Memento-Mori
frFrench Souvenir
espSpanish Legado
itaItalian Memento
Chinese (Mandarin) 临别礼物
korKorean 추억의선물
Chinese (Cantonese) 臨別禮物
jpnJapanese (Kanji) おきみやげ

Flavor Text

Game Flavor Text
usa RS The user faints and lowers the foe’s abilities.
usa E The user faints and lowers the foe’s abilities.
usa FRLG The user faints, but sharply lowers the foe’s ATTACK and SP. ATK.
usa DP The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
usa Pt The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
usa HGSS The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
usa BW The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.
fr BW Le lanceur est mis K.O., mais l’Attaque et l’Attaque Spéciale de l’ennemi baissent beaucoup.
usa B2W2 The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.
usa XY The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
fr XY Le lanceur est mis K.O., mais l’Attaque et l’Attaque Spéciale de l’ennemi baissent beaucoup.
de XY Der Anwender wird besiegt und senkt den Angriffs-Wert und den Spezial-Angriff des Zieles stark.
ita XY Chi la usa va KO. Tuttavia, riduce di molto l’Attacco e l’Attacco Speciale del bersaglio.
jpn XY じぶんは ひんしに なるが そのかわりに あいての こうげきと とくこうを がくっと さげる。
jpn XY 自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。
kor XY 자신은 기절하게 되지만 그 대신 상대의 공격과 특수공격을 크게 떨어뜨린다.
esp XY El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo.
usa ORAS The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
fr ORAS Le lanceur est mis K.O., mais l’Attaque et l’Attaque Spéciale de l’ennemi baissent beaucoup.
de ORAS Der Anwender wird besiegt. Gleichzeitig werden der Angriff und Spezial-Angriff des Zieles stark gesenkt.
ita ORAS Chi la usa va KO. Tuttavia, riduce di molto l’Attacco e l’Attacco Speciale del bersaglio.
jpn ORAS じぶんは ひんしに なるが そのかわりに あいての こうげきと とくこうを がくっと さげる。
jpn ORAS 自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。
kor ORAS 자신은 기절하게 되지만 그 대신 상대의 공격과 특수공격을 크게 떨어뜨린다.
esp ORAS El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo.
SM 雖然自己會陷入瀕死, 但可以大幅降低 對手的攻擊和特攻。
SM 虽然会使自己陷入濒死, 但是能够大幅降低 对手的攻击和特攻。
usa SM The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
fr SM Le lanceur est mis K.O., mais l’Attaque et l’Attaque Spéciale de l’ennemi baissent beaucoup.
de SM Der Anwender wird besiegt. Gleichzeitig werden der Angriff und Spezial-Angriff des Zieles stark gesenkt.
ita SM Chi la usa va KO. Tuttavia, riduce di molto l’Attacco e l’Attacco Speciale del bersaglio.
jpn SM じぶんは ひんしに なるが そのかわりに あいての こうげきと とくこうを がくっと さげる。
jpn SM 自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。
kor SM 자신은 기절하게 되지만 그 대신 상대의 공격과 특수공격을 크게 떨어뜨린다.
esp SM El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo.
USUM 雖然自己會陷入瀕死, 但可以大幅降低 對手的攻擊和特攻。
USUM 虽然会使自己陷入濒死, 但是能够大幅降低 对手的攻击和特攻。
usa USUM The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
fr USUM Le lanceur est mis K.O., mais l’Attaque et l’Attaque Spéciale de l’ennemi baissent beaucoup.
de USUM Der Anwender wird besiegt. Gleichzeitig werden der Angriff und Spezial-Angriff des Zieles stark gesenkt.
ita USUM Chi la usa va KO. Tuttavia, riduce di molto l’Attacco e l’Attacco Speciale del bersaglio.
jpn USUM じぶんは ひんしに なるが そのかわりに あいての こうげきと とくこうを がくっと さげる。
jpn USUM 自分は ひんしに なるが そのかわりに 相手の 攻撃と 特攻を がくっと さげる。
kor USUM 자신은 기절하게 되지만 그 대신 상대의 공격과 특수공격을 크게 떨어뜨린다.
esp USUM El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo.

Damage Dealt

Generation 5
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0.5x 0.5x 2x 2x 0.5x
Generation 6
Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0.5x 0.5x 0.5x 2x 2x

*Highlighted Pokémon received a Same Type Attack Bonus (STAB) when using this attack.

Level Up

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS
Grimer/ Betbeter 80
80
50
40
50
25
325
48 48 48 48 48 52 49 49 49 53 53 53
Muk/ Betbeton 105
105
75
65
100
50
500
57 57 57 57 57 64 65 65 65 61 61 61
Dogas/ Koffing 40
65
95
60
45
35
340
45 45 45 45 45 55 51 51 51 49 49 49
Weezing/ Matadogas 65
90
120
85
70
60
490
57 57 57 54 54 65 63 63 63 58 58 58
Hoppip/ Hanecco 35
35
40
35
55
50
250
49 49 49 49 49 49 43 43 43
Skiploom/ Popocco 55
45
50
45
65
80
340
60 60 60 60 60 60 52 52 52
Jumpluff/ Watacco 75
55
70
55
95
110
460
69 69 69 69 69 69 52 52 52
Latios/ Latios 80
90
80
130
110
110
600
61 61 61 85 85 85 60 60 60 5 5 5
Stunky/ Skunpoo 63
63
47
41
41
74
329
33 33 43 43 43 43 38 38 37
Skuntank/ Skutank 103
93
67
71
61
84
479
33 33 51 51 51 51 42 42 41
Spiritomb/ Mikaruge 50
92
108
92
108
35
485
43 43 43 43 43 43 43 43 43
Uxie/ Yuxie 75
75
130
75
130
95
580
76 76 76 76 76 76 76 76 76
Hitomoshi/ Litwick 50
30
55
65
55
20
275
33 33 33 33 33 33
Lampler/ Lampent 60
40
60
95
60
55
370
33 33 33 33 33 33
Pyukumuku 0
0
0
0
0
0
0
49 49

Breeding

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS
Diglett/ Digda 10
55
25
35
45
95
265
Available Available Available Available Available Available
Misdreavus/ Muma 60
60
60
85
85
85
435
Available Available Available Available Available Available Available Available Available
Slugma/ Magmag 40
40
40
70
40
20
250
Available Available Available Available Available Available Available Available Available
Ralts/ Ralts 28
25
25
45
35
40
198
Available Available Available Available Available Available Available Available Available Available Available Available
Duskull/ Yomawaru 20
40
90
30
90
25
295
Available Available Available Available Available Available Available Available Available Available Available Available
Shellos/ Karanakushi 76
48
48
57
62
34
325
Available Available Available Available Available Available Available Available Available
Drifloon/ Fuwante 90
50
34
60
44
70
348
Available Available Available Available Available Available Available Available Available
Monmen/ Cottonee 40
27
60
37
50
66
280
Available Available Available Available Available Available
Yamask/ Deathmas 38
30
85
55
65
30
303
Available Available Available Available Available Available
Zorua/ Zorua 40
65
40
80
40
65
330
Available Available Available Available Available Available
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