orasbanner

Ice Ball

Introduced in Generation 3

Summary

Move Animation
Types: Move Type Physical Move Type
PP 20
Power 30
Accuracy 90

Names

Language Name
usaEnglish Ice Ball
jpnJapanese アイスボール
jpnJapanese (Romanized) Aisubooru
deGerman Frostbeule
frFrench Ball’Glace
espSpanish Bola Hielo
itaItalian Palla Gelo
Chinese (Mandarin) 冰球
korKorean 아이스볼
Chinese (Cantonese) 冰球
jpnJapanese (Kanji) アイスボール

Flavor Text

Game Flavor Text
usa RS A 5-turn attack that gains power on successive hits.
usa E A 5-turn attack that gains power on successive hits.
usa FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
usa DP The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
usa Pt The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
usa HGSS The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
usa BW The user continually rolls into the target over five turns. It becomes stronger each time it hits.
fr BW Envoie une balle de glace pendant 5 tours. L’attaque gagne en puissance à chaque coup.
usa B2W2 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
usa XY The user continually rolls into the target over five turns. It becomes stronger each time it hits.
fr XY Envoie une balle de glace pendant cinq tours. L’attaque gagne en puissance à chaque coup.
de XY Attacke, die fünf Runden dauert. Die Härte nimmt von Mal zu Mal zu.
ita XY Chi la usa attacca il bersaglio rotolando per cinque turni, con aumento progressivo della potenza ogni volta che va a segno.
jpn XY 5ターンの あいだ ころがりつづけて あいてを こうげきする。わざが あたるたび いりょくが あがる。
jpn XY 5ターンの あいだ 転がり続けて 相手を 攻撃する。技が 当たるたび 威力が あがる。
kor XY 5턴 동안 구르기를 반복하여 상대를 공격한다. 기술이 맞을 때마다 위력이 올라간다.
esp XY El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.
usa ORAS The user continually rolls into the target over five turns. It becomes stronger each time it hits.
fr ORAS Envoie une balle de glace pendant cinq tours. L’attaque gagne en puissance à chaque coup.
de ORAS Attacke, die fünf Runden dauert. Die Härte nimmt von Mal zu Mal zu.
ita ORAS Chi la usa attacca il bersaglio rotolando per cinque turni, con aumento progressivo della potenza ogni volta che va a segno.
jpn ORAS 5ターンの あいだ ころがりつづけて あいてを こうげきする。わざが あたるたび いりょくが あがる。
jpn ORAS 5ターンの あいだ 転がり続けて 相手を 攻撃する。技が 当たるたび 威力が あがる。
kor ORAS 5턴 동안 구르기를 반복하여 상대를 공격한다. 기술이 맞을 때마다 위력이 올라간다.
esp ORAS El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.
SM 在5回合內不斷攻擊對手。 每擊中一次,威力就會提高。
SM 在5回合内攻击对手。 招式每次击中,威力就会提高。
usa SM The user attacks the target for five turns. The move’s power increases each time it hits.
fr SM Frappe l’ennemi pendant cinq tours. L’attaque gagne en puissance à chaque coup.
de SM Attacke, die fünf Runden dauert. Mit jedem Treffer steigt der Schaden in der nächsten Runde.
ita SM Chi la usa attacca il bersaglio per cinque turni, con aumento progressivo della potenza ogni volta che va a segno.
jpn SM 5ターンの あいだ あいてを こうげきする。 わざが あたるたび いりょくが あがる。
jpn SM 5ターンの 間 相手を 攻撃する。 技が 当たるたび 威力が あがる。
kor SM 5턴 동안 상대를 공격한다. 기술이 맞을 때마다 위력이 올라간다.
esp SM El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.
USUM 在5回合內不斷攻擊對手。 每擊中一次,威力就會提高。
USUM 在5回合内攻击对手。 招式每次击中,威力就会提高。
usa USUM The user attacks the target for five turns. The move’s power increases each time it hits.
fr USUM Frappe l’ennemi pendant cinq tours. L’attaque gagne en puissance à chaque coup.
de USUM Attacke, die fünf Runden dauert. Mit jedem Treffer steigt der Schaden in der nächsten Runde.
ita USUM Chi la usa attacca il bersaglio per cinque turni, con aumento progressivo della potenza ogni volta che va a segno.
jpn USUM 5ターンの あいだ あいてを こうげきする。 わざが あたるたび いりょくが あがる。
jpn USUM 5ターンの 間 相手を 攻撃する。 技が 当たるたび 威力が あがる。
kor USUM 5턴 동안 상대를 공격한다. 기술이 맞을 때마다 위력이 올라간다.
esp USUM El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.
usa SwSh This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Damage Dealt

Generation 5
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
2x 0.5x 2x 2x 2x 0.5x 0.5x 0.5x
Generation 6
Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
2x 0.5x 2x 2x 2x 0.5x 0.5x 0.5x

*Highlighted Pokémon received a Same Type Attack Bonus (STAB) when using this attack.

Level Up

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS
Spheal/ Tamazarashi 70
40
50
55
50
25
290
13 13 13 13 13 13 13 13 13 13 13 13
Sealeo/ Todoggler 90
60
70
75
70
45
410
13 13 13 13 13 13 13 13 13 13 13 13
Walrein/ Todoseruga 110
80
90
95
90
65
530
13 13 13 13 13 13 13 13 13 13 13 13
Bergmite 55
69
85
32
35
28
304
30 30 30 30
Avalugg 95
117
184
44
46
28
514
30 30 30 30

Breeding

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS
Poliwag/ Nyoromo 40
50
40
40
40
90
300
Available Available Available Available Available Available Available Available Available Available Available Available
Delibird/ Delibird 45
55
45
65
45
75
330
Available Available Available Available Available Available Available Available Available Available Available Available
Mudkip/ Mizugorou 50
70
50
50
50
40
310
Available Available Available Available Available Available Available Available Available Available Available Available

TCG Cards

Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 70
Weakness: M+20
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 70
Weakness: M+20
Retreat Cost Energy
Card Thumb
Type: Type
Rarity: Common
HP: 60
Weakness: M+10
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 60
Weakness: Mx2
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 80
Weakness: Mx2
Retreat Cost Energy Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 70
Weakness: Mx2
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 90
Weakness: Mx2
Retreat Cost Energy Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 70
Weakness: Mx2
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 60
Weakness: Mx2
Retreat Cost Energy
Affiliates:

Pokemon Valhalla
LegendaryPokemon.net
Pokemon-Paradijs.com
Entra in PokemonTimes.it !
Pokemon Research and Dvelopment - Project Pokemon
thePokeCommunity
Official Stores:
Pokemon Center Official Site
Pokemon Center Online Official Site
Pokemon Center Store
Official Sites:
Pokemon Official Site
Pokemon Official Japanese Site
Official Site
Japanese TCG Official Site
Pokenchi Official Site
Validators:
Valid XHTML!
Valid CSS 3

News Feeds:
Follow PM.net on Twitter
Follow PM.net via RSS
©2002-2020 PocketMonsters.net
Version 5.1778
Rendered in: 0.17026s Queries: 10

Pokémon, all assorted characters, images and audio are ©GAME FREAK, Nintendo, Creatures, TV Tokyo, ShoPro and The Pokémon Company.
All images, text and audio are used in an editorial context. No site content, information, translations, news, images or otherwise may be reposted to any website without expression permission from the staff.
Current logos by: Juno
Working!
Message