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Pay Day

Introduced in Generation 1

Summary

Move Animation
Types: Move Type Physical Move Type
PP 20
Power 40
Accuracy 100

Names

Language Name
usaEnglish Pay Day
jpnJapanese ネコにこばん
jpnJapanese (Romanized) Nekonikoban
deGerman Zahltag
frFrench Jackpot
espSpanish Día de Pago
itaItalian Giornopaga
Chinese (Mandarin) 聚宝功
korKorean 고양이돈받기
Chinese (Cantonese) 聚寶功
jpnJapanese (Kanji) ネコにこばん

Flavor Text

Game Flavor Text
usa GS Throws coins. Gets them back later.
usa C Throws coins. Gets them back later.
usa RS Throws coins at the foe. Money is recovered after.
usa E Throws coins at the foe. Money is recovered after.
usa FRLG Numerous coins are hurled at the foe. Money is earned after battle.
usa DP Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
usa Pt Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
usa HGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
usa BW Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
fr BW Des pièces sont lancées sur l’ennemi. Permet d’obtenir de l’argent à la fin du combat.
usa B2W2 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
usa XY Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
fr XY Des pièces sont lancées sur l’ennemi. Permet d’obtenir de l’argent à la fin du combat.
de XY Das Ziel wird mit Münzen beworfen. Das Geld wird nach dem Kampf aufgesammelt.
ita XY Colpisce il bersaglio con una gran quantità di monete recuperabili dopo la lotta.
jpn XY あいての からだに こばんを なげつけて こうげきする。 せんとうの あとで おかねが もらえる。
jpn XY 相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。
kor XY 상대의 몸에 돈을 세게 던져서 공격한다. 배틀 후에 돈을 받을 수 있다.
esp XY Arroja monedas al objetivo. Las recupera al final del combate.
usa ORAS Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
fr ORAS Des pièces sont lancées sur l’ennemi. Permet d’obtenir de l’argent à la fin du combat.
de ORAS Das Ziel wird mit Münzen beworfen. Das Geld wird nach dem Kampf aufgesammelt.
ita ORAS Colpisce il bersaglio con una gran quantità di monete recuperabili dopo la lotta.
jpn ORAS あいての からだに こばんを なげつけて こうげきする。 せんとうの あとで おかねが もらえる。
jpn ORAS 相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。
kor ORAS 상대의 몸에 돈을 세게 던져서 공격한다. 배틀 후에 돈을 받을 수 있다.
esp ORAS Arroja monedas al objetivo. Las recupera al final del combate.
SM 往對手身上 投擲金幣進行攻擊。 戰鬥後可以得到錢。
SM 向对手的身体 投掷小金币进行攻击。 战斗后可以拿到钱。
usa SM Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
fr SM Des pièces sont lancées sur l’ennemi. Permet d’obtenir de l’argent à la fin du combat.
de SM Das Ziel wird mit Münzen beworfen. Das Geld wird nach dem Kampf aufgesammelt.
ita SM Colpisce il bersaglio con una gran quantità di monete recuperabili dopo la lotta.
jpn SM あいての からだに こばんを なげつけて こうげきする。 せんとうの あとで おかねが もらえる。
jpn SM 相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。
kor SM 상대의 몸에 돈을 세게 던져서 공격한다. 배틀 후에 돈을 받을 수 있다.
esp SM Arroja monedas al objetivo. Las recupera al final del combate.
USUM 往對手身上 投擲金幣進行攻擊。 戰鬥後可以得到錢。
USUM 向对手的身体 投掷小金币进行攻击。 战斗后可以拿到钱。
usa USUM Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
fr USUM Des pièces sont lancées sur l’ennemi. Permet d’obtenir de l’argent à la fin du combat.
de USUM Das Ziel wird mit Münzen beworfen. Das Geld wird nach dem Kampf aufgesammelt.
ita USUM Colpisce il bersaglio con una gran quantità di monete recuperabili dopo la lotta.
jpn USUM あいての からだに こばんを なげつけて こうげきする。 せんとうの あとで おかねが もらえる。
jpn USUM 相手の 体に 小判を 投げつけて 攻撃する。 戦闘の あとで お金が もらえる。
kor USUM 상대의 몸에 돈을 세게 던져서 공격한다. 배틀 후에 돈을 받을 수 있다.
esp USUM Arroja monedas al objetivo. Las recupera al final del combate.
usa SwSh Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Damage Dealt

Generation 5
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0x 0.5x 0.5x
Generation 6
Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0x 0.5x 0.5x

*Highlighted Pokémon received a Same Type Attack Bonus (STAB) when using this attack.

Level Up

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS C GS Y RB
Meowth/ Nyarth 40
45
35
40
40
90
290
30 30 30 30 30 30 30 30 30 18 20 20 20 20 17 17
Persian/ Persian 65
70
60
65
65
115
440
18 20 20 20 20 17 17

Breeding

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW C GS
Choroneko/ Purrloin 41
50
37
50
37
66
281
Available Available Available Available Available Available
Hoppip/ Hanecco 35
35
40
35
55
50
250
Available Available

Machines

Pokémon Type HP Atk Def SpA SpD Spd Total Y RB
Pikachu/ Pikachu 35
55
40
50
50
90
320
Available Available
Raichu/ Raichu 60
90
55
90
80
110
485
Available Available
Nidoqueen/ Nidoqueen 90
92
87
75
85
76
505
Available Available
Nidoking/ Nidoking 81
102
77
85
75
85
505
Available Available
Meowth/ Nyarth 40
45
35
40
40
90
290
Available Available
Persian/ Persian 65
70
60
65
65
115
440
Available Available
Psyduck/ Koduck 50
52
48
65
50
55
320
Available Available
Golduck/ Golduck 80
82
78
95
80
85
500
Available Available
Mankey/ Mankey 40
80
35
35
45
70
305
Available Available
Primeape/ Okorizaru 65
105
60
60
70
95
455
Available Available
Slowpoke/ Yadon 90
65
65
40
40
15
315
Available Available
Slowbro/ Yadoran 95
75
110
100
80
30
490
Available Available
Seel/ Pawou 65
45
55
45
70
45
325
Available Available
Dewgong/ Jugon 90
70
80
70
95
70
475
Available Available
Rhydon/ Sidon 105
130
120
45
45
40
485
Available Available
Snorlax/ Kabigon 160
110
65
65
110
30
540
Available Available
Mew/ Mew 100
100
100
100
100
100
600
Available Available
Mewtwo/ Mewtwo 106
110
90
154
90
130
680
Available

Event Pokémon

Pokémon Type HP Atk Def SpA SpD Spd Total
Pokémon Box - Eneco 50
45
45
35
35
50
260
Pokémon Box - Skitty 50
45
45
35
35
50
260
Pokémon Box - Eneco 50
45
45
35
35
50
260
Pokémon Box - Skitty 50
45
45
35
35
50
260
Pokémon Box - Skitty 50
45
45
35
35
50
260
Pokémon Box - Jean's Skitty 50
45
45
35
35
50
260
Pokémon XD - Michael's Meowth 40
45
35
40
40
90
290
Pokémon Center Osaka - Nyarth 40
45
35
40
40
90
290

TCG Cards

Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: F
Resistance: P-30
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 50
Weakness: F
Resistance: P-30
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: F
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: F
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: F+10
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 60
Weakness: Fx2
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare Ultra
HP: 60
Weakness: Fx2
Retreat Cost Energy
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