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High Jump Kick

Introduced in Generation 1

Summary

Move Animation
Types: Move Type Physical Move Type
PP 10
Power 130
Accuracy 90

Names

Language Name
usaEnglish High Jump Kick
jpnJapanese とびひざげり
jpnJapanese (Romanized) Tobihizageri
deGerman Turmkick
frFrench Pied Voltige
espSpanish Pat. Salto Alta
itaItalian Calcinvolo
Chinese (Mandarin) 飞膝踢
korKorean 무릎차기
Chinese (Cantonese) 飛膝踢
usaEnglish (Pre-Gen 6) Hi Jump Kick
jpnJapanese (Kanji) とびひざげり

Flavor Text

Game Flavor Text
usa GS May miss and hurt the user.
usa C May miss and hurt the user.
usa RS A jumping knee kick. If it misses, the user is hurt.
usa E A jumping knee kick. If it misses, the user is hurt.
usa FRLG A strong jumping knee kick. If it misses, the user is hurt.
usa DP The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
usa Pt The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
usa HGSS The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
usa BW The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
fr BW Le lanceur s’élance pour effectuer un coup de genou sauté. S’il échoue, le lanceur se blesse.
usa B2W2 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
usa XY The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
fr XY Le lanceur s’élance pour effectuer un coup de genou sauté. S’il échoue, le lanceur se blesse.
de XY Sprungtritt mit Knie. Bei Misserfolg verletzt sich der Anwender selbst.
ita XY Chi la usa colpisce il bersaglio con una ginocchiata in volo. Se fallisce, subisce danni.
jpn XY ジャンプからの ひざげりで あいてを こうげきする。 はずすと じぶんが ダメージを うける。
jpn XY ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。
kor XY 점프해서 무릎차기로 상대를 공격한다. 빗나가면 자신이 데미지를 입는다.
esp XY Salta muy alto y lanza una patada. Si falla, dañará al usuario.
usa ORAS The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
fr ORAS Le lanceur s’élance pour effectuer un coup de genou sauté. S’il échoue, le lanceur se blesse.
de ORAS Sprungtritt mit Knie. Bei Misserfolg verletzt sich der Anwender selbst.
ita ORAS Chi la usa colpisce il bersaglio con una ginocchiata in volo. Se fallisce, subisce danni.
jpn ORAS ジャンプからの ひざげりで あいてを こうげきする。 はずすと じぶんが ダメージを うける。
jpn ORAS ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。
kor ORAS 점프해서 무릎차기로 상대를 공격한다. 빗나가면 자신이 데미지를 입는다.
esp ORAS Salta muy alto y lanza una patada. Si falla, dañará al usuario.
SM 跳起後用膝蓋踢擊對手。 沒踢中對手時自己會受到傷害。
SM 跳起后用膝盖撞对手进行攻击。 如果撞偏则自己会受到伤害。
usa SM The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
fr SM Le lanceur s’élance pour effectuer un coup de genou sauté. S’il échoue, le lanceur se blesse.
de SM Sprungtritt mit Knie. Bei Misserfolg verletzt sich der Anwender selbst.
ita SM Chi la usa colpisce il bersaglio con una ginocchiata in volo. Se fallisce, subisce danni.
jpn SM ジャンプからの ひざげりで あいてを こうげきする。 はずすと じぶんが ダメージを うける。
jpn SM ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。
kor SM 점프해서 무릎차기로 상대를 공격한다. 빗나가면 자신이 데미지를 입는다.
esp SM Salta muy alto y da un rodillazo. Si falla, dañará al usuario.
USUM 跳起後用膝蓋踢擊對手。 沒踢中對手時自己會受到傷害。
USUM 跳起后用膝盖撞对手进行攻击。 如果撞偏则自己会受到伤害。
usa USUM The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
fr USUM Le lanceur s’élance pour effectuer un coup de genou sauté. S’il échoue, le lanceur se blesse.
de USUM Sprungtritt mit Knie. Bei Misserfolg verletzt sich der Anwender selbst.
ita USUM Chi la usa colpisce il bersaglio con una ginocchiata in volo. Se fallisce, subisce danni.
jpn USUM ジャンプからの ひざげりで あいてを こうげきする。 はずすと じぶんが ダメージを うける。
jpn USUM ジャンプからの ひざげりで 相手を 攻撃する。 はずすと 自分が ダメージを 受ける。
kor USUM 점프해서 무릎차기로 상대를 공격한다. 빗나가면 자신이 데미지를 입는다.
esp USUM Salta muy alto y da un rodillazo. Si falla, dañará al usuario.
usa SwSh The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Damage Dealt

Generation 5
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0.5x 2x 0.5x 0x 2x 2x 0.5x 0.5x 2x 2x
Generation 6
Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
0.5x 2x 0.5x 0.5x 0x 2x 2x 0.5x 0.5x 2x 2x

*Highlighted Pokémon received a Same Type Attack Bonus (STAB) when using this attack.

Level Up

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS C GS Y RB
Hitmonlee/ Sawamular 50
120
53
35
110
87
455
29 29 29 29 29 29 29 29 29 26 26 26 26 26 48 48
Burshamo/ Blaziken 80
120
70
110
70
80
530
1 1 1 1 1 1
Meditite/ Asanan 30
40
55
40
55
60
280
28 28 28 32 32 32 32 32 32 33 32 32
Medicham/ Charem 60
60
75
60
75
80
410
28 28 28 32 32 32 32 32 32 33 32 32
Lopunny/ Mimilop 65
76
84
54
96
105
480
66 66 66
Zuruggu/ Scraggy 50
75
70
35
70
48
348
31 31 31 31 31 31
Zuruzukin/ Scrafty 65
90
115
45
115
58
488
31 31 31 31 31 31
Kojofu/ Mienfoo 45
85
50
55
50
65
350
50 50 50 50 53 53
Kojondo/ Mienshao 65
125
60
95
60
105
510
56 56 56 56 56 56
Hawlucha 78
92
75
74
63
118
500
44 44 44 44
Tsareena 0
0
0
0
0
0
0
49 49
Pheromosa 0
0
0
0
0
0
0
67 67

Breeding

Pokémon Type HP Atk Def SpA SpD Spd Total USUM SM ORAS XY B2W2 BW HGSS Pt DP FRLG E RS C GS
Tyrogue/ Balkie 35
35
35
35
35
35
210
Available Available Available Available Available Available Available Available Available Available Available Available Available Available
Riolu/ Riolu 40
70
40
35
40
60
285
Available Available Available Available Available Available Available Available Available

Event Pokémon

Pokémon Type HP Atk Def SpA SpD Spd Total
Pokémon Colosseum - Wes's Meditite 30
40
55
40
55
60
280
Pokémon XD - Michael's Hitmonlee 50
120
53
35
110
87
455
Satoshi's Zuruggu 50
75
70
35
70
48
348
Jiu's Zurrokex 50
75
70
35
70
48
348
Kyushu Shinkansen Line Burshamo 80
120
70
110
70
80
530


TCG Cards

Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 60
Weakness: P
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 60
Weakness: P
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 60
Weakness: P
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: P
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 80
Weakness: P
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 80
Weakness: W+20
Retreat Cost Energy
Card Thumb
Type: Type
Rarity: Uncommon
HP: 90
Weakness: Wx2
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 80
Weakness: Px2
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 80
Weakness: Px2
Retreat Cost Energy Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 90
Weakness: Fx2
Resistance: P-20
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Common
HP: 50
Weakness: Px2
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 90
Weakness: Px2
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 90
Weakness: Px2
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare
HP: 80
Weakness: Lx2
Resistance: F-20
Retreat Cost Energy
Pokémon
Card Thumb
Type: Type
Rarity: Rare Holo
HP: 110
Weakness: Rx2
Pokémon
Card Thumb
Type: Type
Rarity: Uncommon
HP: 80
Weakness: Lx2
Resistance: F-20
Retreat Cost Energy
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