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Tags: TCG, Pokémon World Championships, GAME FREAK, Junichi Masuda, Pokémon Sword, Pokémon Shield, Tsunekazu Ishihara
NEW DETAILS FOR POKÉMON SWORD AND POKÉMON SHIELD AND NEXT SERIES IN THE POKÉMON TRADING CARD GAME UNVEILED AT 2019 POKÉMON WORLD CHAMPIONSHIPSPokémon Video Game and TCG Announcements Made During Opening Ceremonies at Premier Competitive Pokémon Event
Today, The Pokémon Company International announced that Pokémon Sword and Pokémon Shield will be the official video games used for competitive play during the 2020 Play! Pokémon Season and shared new game features that fans can look forward to in the highly anticipated titles. Pokémon Sword and Pokémon Shield will launch November 15, 2019, exclusively on the Nintendo Switch™ system. In addition, The Pokémon Company International debuted the next series in the Pokémon Trading Card Game, Sword & Shield, based on the upcoming video games as well as a new type of card, Pokémon V.
Battling in Pokémon Sword and Pokémon Shield
In Pokémon Sword and Pokémon Shield, Trainers can connect to the internet and battle against each other in either Single or Double Battle formats in the Battle Stadium.
In the Battle Stadium, Pokémon Trainers can engage in Ranked Battles where they will face other Trainers and their Battle Teams from across the globe.
- Trainers will battle those with a similar rank and will earn points depending on the results of those battles.
- Each rank in Ranked Battles belongs to a specific tier, and Trainers can increase their rank by earning enough points.
- Trainers can check their own ranking in the Battle Stadium. They can also see how all of the participants placed in a competition on the smartphone version of Pokémon HOME.
In Casual Battles, it’s not about who wins or loses—it’s about becoming a better Trainer.
- One exciting aspect of Casual Battles is the ability to use certain Legendary Pokémon and Mythical Pokémon that are not eligible for Ranked Battles.
Features like Online Competitions and Rental Teams will also allow players to connect with other Trainers in different ways.
Trainers who participate in Online Competitions can battle in either Official Competitions or Friendly Competitions.
- In Official Competitions, participants will take part in special battles with a variety of different rules and restrictions.
- In Friendly Competitions, Trainers can join competitions hosted by other players or even host their own competitions. Regulations in Friendly Competitions are determined by the host.
Rental Teams enable Trainers to borrow Battle Teams by inputting IDs available online—or to make Battle Teams that they’ve put together available as Rental Teams to other Trainers all over the world. Up to five teams can be rented at once, and they can even be used in Ranked Battles.
Dynamaxing and Max Moves
The Dynamax phenomenon not only makes Pokémon huge—it can also give them a boost in power and sway the course of a battle. The Max Moves that only Dynamax Pokémon can use aren’t just powerful but also have impressive additional effects. For example, the Water-type Max Move, Max Geyser, will trigger the rain weather condition, and the Fighting-type Max Move, Max Knuckle, will increase the Attack of all allied Pokémon.
In Pokémon Sword and Pokémon Shield, a Trainer’s Pokémon can Dynamax if that Trainer has the Dynamax Band. Pokémon do not have to hold a special item to Dynamax. This means Trainers can choose which one of their Pokémon to Dynamax depending on what’s happening in the battle, and they can even have their Pokémon hold items that boost their strength so they can unleash Max Moves that are even more powerful.
New Abilities and Items
Many new Abilities have been discovered in Pokémon Sword and Pokémon Shield. One such Ability is Galarian Weezing’s Neutralizing Gas. This Ability neutralizes the ongoing effects of other Pokémon’s Abilities and even prevents Abilities from being triggered. Once the Pokémon with Neutralizing Gas leaves the battlefield, the Abilities of the other Pokémon will be activated again.
Some Pokémon have rare Abilities known as Hidden Abilities. In Pokémon Sword and Pokémon Shield, Pokémon caught in Max Raid Battles might have these Hidden Abilities. There is also a very small chance that Trainers will encounter a special Pokémon capable of Gigantamaxing in Max Raid Battles. While extremely rare, by attempting many different battles, there’s a chance they could even encounter a Pokémon that can Gigantamax and has a Hidden Ability. One such Hidden Ability is Corviknight’s Mirror Armor, which will bounce back any stat-lowering effects from an opposing Pokémon’s Abilities or moves.
New items that can be combined with specific moves to give Trainers an edge in battle will also be available in Pokémon Sword and Pokémon Shield. These items include Room Service and Eject Pack. When held by a Pokémon, Room Service will lower that Pokémon’s Speed when the move Trick Room is successfully used. When a Pokémon holding Eject Pack has any of its stats lowered, it will immediately switch out so another Pokémon can be sent in.
YouTube Clip - Prepare for battle in Pokémon Sword and Pokémon Shield!
YouTube Clip - The Pokémon Trading Card Game continues to eVolve with Pokémon V!
Article edited on 2019-08-16 10:23:09 by Sunain
Tags: GAME FREAK, Junichi Masuda
A Message for Pokémon Video Game FansThank you to all of our fans for caring so deeply about Pokémon. Recently, I shared the news that some Pokémon cannot be transferred to Pokémon Sword and Pokémon Shield. I've read all your comments and appreciate your love and passion for Pokémon.
Just like all of you, we are passionate about Pokémon and each and every one of them is very important to us. After so many years of developing the Pokémon video games, this was a very difficult decision for me. I'd like to make one thing clear: even if a specific Pokémon is not available in Pokémon Sword and Pokémon Shield, that does not mean it will not appear in future games.
The world of Pokémon continues to evolve. The Galar region offers new Pokémon to encounter, Trainers to battle, and adventures to embark on. We are pouring our hearts into these games, and we hope you will look forward to joining us on this new journey.
June 28, 2019
Article edited on 2019-06-28 08:18:36 by Sunain
Tags: Press Release, Nintendo, Pokémon Center, Android, YouTube, Apple iOS, Ken Sugimori, Junichi Masuda, Pokémon GO, Niantic, Detective Pikachu, Nintendo Switch, Pokémon Shirts, Pokémon Sword, Pokémon Shield, Pokémon Sleep, Pokémon Masters, Pokémon Home, Tsunekazu Ishihara
- Detective Pikachu for Switch
- Pokémon Center Shibuya
- Pokémon Quest release in China by NetEase
- Pokémon Home to be released in early 2020
- Pokémon Sleep to be released in 2020
- Pokémon Masters for Smartphones to be released in the 2019 calendar year
Big Pokémon News from TokyoNew mobile experiences, a new Detective Pikachu on Nintendo Switch, and more were announced at the Pokémon 2019 Press Conference.
The Pokémon Company held a press conference to announce lots of exciting projects for Pokémon fans around the world. Take a look at what was revealed.
The world of Pokémon games is more diverse than ever, with exciting titles for Nintendo 3DS, Nintendo Switch, and mobile devices. Now Trainers can bring all their Pokémon together with Pokémon HOME, a new cloud service app that lets players continue their Pokémon adventures beyond a single platform. Pokémon HOME connects with Pokémon Bank as well as Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, the upcoming Pokémon Sword and Pokémon Shield games, and also Pokémon GO.
With Pokémon HOME, Trainers can manage their collection of Pokémon across many of their games. Plus, they can trade with friends or with anyone around the world directly using Pokémon HOME via mobile device. A potential future addition will even allow multiple players in a single location to trade all at once.
Pokémon HOME is expected to launch in early 2020 on iOS and Android devices as well as Nintendo Switch.
Soon, you'll be able to wake up with Pokémon every morning with Pokémon Sleep, a mobile app coming from The Pokémon Company. Pokémon Sleep brings a gameplay experience unlike any other. A new device based on the Pokémon GO Plus device uses an embedded accelerometer to track your time sleeping and sends this information to your smartphone via Bluetooth. This new device, called the Pokémon GO Plus +, also has the same functions as the original Pokémon GO Plus, so you can use it to play Pokémon GO during the day as well as with Pokémon Sleep at night!
Look forward to Pokémon Sleep launching for mobile devices in 2020.
A new Pokémon mobile game called Pokémon Masters is on the way for iOS and Android devices from The Pokémon Company and DeNA. Pokémon Masters lets players experience a new type of Pokémon battling on the go, and it features many famous Pokémon Trainers from the long history of Pokémon video games. Gameplay has been optimized for smart devices, allowing anyone to casually pick it up and play.
Pokémon Masters is scheduled to launch in 2019. Fans can expect more details about this new mobile game in June!
A New Detective Pikachu Comes to Nintendo SwitchThe release of the POKÉMON Detective Pikachu movie has left fans wanting more of the famous Pokémon sleuth. Creatures, Inc., has plans to create a new entry in the Detective Pikachu video game series for Nintendo Switch. The original Detective Pikachu game for the Nintendo 3DS ended on a cliffhanger and this upcoming game will be a conclusion to that story. The details of the game are still a mystery.
Pokémon ShirtsTsunekazu Ishihara, president of The Pokémon Company, concluded the Pokémon 2019 Press Conference with one more interesting bit of news. He discussed a new service in Japan called Pokémon Shirts, which creates made-to-order original clothing designs featuring the first 151 Pokémon. While wearing one of the custom designs onstage, Mr. Ishihara announced that the service will expand to more regions, including the United States and Europe!
From new mobile apps to more fun with Detective Pikachu, the Pokémon 2019 Press Conference announced plenty of developments for Pokémon fans to look forward to! Keep checking Pokemon.com for more details on these exciting projects and everything happening in the world of Pokémon.
YouTube Clip - 2019 Pokémon Press Conference
Article edited on 2019-05-28 10:32:08 by Sunain
Tags: Interview, Junichi Masuda, Pokémon: Let’s Go, Pikachu!, Pokémon: Let’s Go, Eevee!
Meet the Makers of Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!GAME FREAK’s Junichi Masuda and Kensaku Nabana share their insight into the development of the latest Pokémon adventure.
The first Pokémon RPG adventure for Nintendo Switch, Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, is almost here, and the excitement continues to grow. To learn more about the process that went into the adventure's creation, we had a chat with two members of GAME FREAK inc.—the developers of the games. Join us as we talk to Junichi Masuda, one of GAME FREAK's founders and the director of Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, and Kensaku Nabana, the games' lead environment designer. Both creators were kind enough to share their thoughts on the production of these upcoming titles.
Pokemon.com: Where does the original creative spark for a new Pokémon adventure usually come from? What are the first things you work on when get that spark?
Junichi Masuda: I think that no matter who you are, if you are a creative person, a new project begins with the desire to do something specific or figure out the solution to a specific problem. For example, we have Nintendo Switch, which can be used in the living room as a home console. So we have the issue of getting people into the room to play the game. That's where we started with this project—through that concept.
The ideas of connecting the games to Pokémon GO, of creating the Poké Ball Plus to be able to use it to catch Pokémon, and of two-player multiplayer were ideas we came up with to solve that problem. We had this goal in mind and then thought about what kinds of features to implement that would meet that goal. It's the same when I create music. I always try to think about who the listener will be and what situation they will be in when listening to the music, and then I make music to fulfill that kind of image in my mind.
Pokemon.com: Mr. Masuda, these are the first games you've directed for Nintendo Switch. What opportunities afforded by the new hardware were you most intrigued by?
Masuda: At first glance, it's a complicated piece of hardware—you can connect it to the television, you can take it out with you in handheld mode, there's a touch screen, you can take off the controllers, there are gyro motion controls, and there are a lot of other elements. So in the face of those complications, the approach we took was to look at the ways we could simplify things. We took the idea of using a single controller to play the game to make that all feel less complicated, and that also opened the path to having this kind of local two-player multiplayer where you can share the controllers.
Of course, from a technology perspective, there's the increased power of the hardware, which really allowed us to have much better visuals than we've had before. The communication technology in the system also proved very valuable. For example, we use Bluetooth to allow Trainers to transfer Pokémon from Pokémon GO into Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, which is something we wouldn't be able to do without that technology. Behind the scenes, it's kind of a complicated setup, but we always try to make it feel very simple for the player.
A Living World
Pokemon.com: The world of Pokémon feels more active than ever in these games, giving the sense of a living, breathing place. Was that a priority during development, and if so, why did you feel it was important?
Masuda: Because you don't battle wild Pokémon in these games, we wanted to come up with ways to encourage people to run in and go find the Pokémon they want to encounter. Having Pokémon appear in the world lets the player see the ones they want to catch and encourages them to do so, but it also makes the world feel, like you say, more alive and richer as a result.
Pokemon.com: A lot of personality shines through in the way each Pokémon moves and acts. Were there any Pokémon that proved especially challenging in this regard? And do any Pokémon stand out to you as favorites in the way they animate?
Masuda: There are two parts to how we gave the Pokémon's movements and actions a lot of personality. There are, of course, the animations that each Pokémon has, but there are also the patterns in which they move. That was something I came up with near the end of last year. I developed a basic set of rules for how all the Pokémon should move, such as how many steps they should take before they stop and let out a cry or what their behavior pattern is for when they move again.
Once I handed this set of rules over to the programmers, they added their takes on how the individual Pokémon would move for an extra layer of personality. One of the things that was memorable to me was watching one of our movement programmers. He was referring to a video of rabbits walking around when he was creating the movement for Nidoran, which ended up influencing how that Pokémon moves. I wound up really liking Nidoran's final animation.
Pokemon.com: There's a lot of focus on the two main Pokémon in these games—they're featured on the cover, they boast unique moves, and players have new ways to interact with them. Is this bond between Trainer and first Pokémon something you've always wanted to emphasize more?
Masuda: It was something we definitely aimed for in these games—to really increase that ability to form a bond with your partner Pokémon even more than you have been able to in the past. Not only can the Trainer do things to feel they're getting closer to their Pokémon, but the Pikachu and Eevee partner Pokémon in the games do things to make them feel closer to the Trainer. It's kind of a back-and-forth relationship.
Revisiting the Past
Pokemon.com: With this return to the Kanto region and the events of Pokémon Yellow: Special Pikachu Edition, how do you strike the right balance between familiarity and newness? How do you decide which details to change and which to keep the same?
Masuda: Our approach to development of these games was to appeal to a broad audience. One of the big reasons for that is there are a lot of younger players who maybe didn't have their own smartphones and couldn't join in on the Pokémon GO boom. Because of this, Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! might be their first time playing a Pokémon video game.
So I wanted to use Pokémon Yellow: Special Pikachu Edition as a base to introduce the original 151 Pokémon to them—to have them experience catching and training Pokémon, which are core gameplay elements of the Pokémon series. Now, there are a lot of features that were added in later Pokémon games, such as Eggs, Abilities, and held items, that didn't exist at the time of Pokémon Yellow: Special Pikachu Edition. However, we want kids today to experience something similar to what kids enjoyed 20 years ago. Of course, there are aspects, such as link battling and trading, where we updated the feel to be something more appropriate to modern tastes.
Pokemon.com: What were some of the challenges in bringing these classic environments into a three-dimensional world for the first time? Which locales do you think look especially good or interesting in this new visual style?
Kensaku Nabana: One of the most difficult aspects of updating all the environments and maps for the new hardware and graphic style was that we wanted to keep it nostalgic for fans of the originals while also making it something that looks very inviting and appealing for younger kids. It should always be very clear where you can go, where you can't go, where Pokémon would appear, and where they wouldn't appear.
I think there was a lot of simplicity in those older pixel graphics, which made things like that obvious to the player. The graphics helped communicate things to the player, so you'll see there are quite a few things that we left mostly unchanged. We updated the way you can move around, but we made it very clear where you can go and where you can't go and where you might find Pokémon.
In terms of locales that I think look especially good or interesting, one thing that we did this time around was go back and update all the towns. We redesigned them, pretty much, giving all the towns their own personalities. I think players will have a lot of fun discovering how the locations have changed.
Pokemon.com: Mr. Masuda, you previously directed another pair of games set in the Kanto region with Pokémon FireRed and Pokémon LeafGreen on the Game Boy Advance. What lessons did you learn from that experience that you were able to bring to these games? And what different goals did you have in mind for the Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! video games?
Masuda: The base concept behind Pokémon FireRed and Pokémon LeafGreen was very different from what we are going for with Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! Back then, the primary focus was to creates games that could connect with Pokémon Ruby and Pokémon Sapphire, which were the other titles available on the Game Boy Advance. This time around, we're defining what the modern living-room Pokémon RPG experience might be when you play on a home console on a big-screen TV. We're starting from very different places, and as a result, I think you'll see the direction is quite different.
At the same time, probably because of the popularity of Pokémon the Series, I think most Pokémon fans prefer the less scary, kind of cuter, and more inviting look that the animated series provides. So the feel of the world changed to be a little less scary, and the Pokémon started to look less monsterlike and more like the impression that people get from Pokémon today. We're taking those ideas and continuing to implement them in these new games.
Behind the Scenes
Pokemon.com: It's been five years since you last served as director—on Pokémon X and Pokémon Y. Why were these the right games for you to return to that role?
Masuda: I was the one who worked on the base game concept document for Pokémon GO, and even in that original concept, I had the idea of introducing new Pokémon through the mobile game. I wanted to realize that goal by creating games that could connect with Pokémon GO and feel somewhat similar to it without feeling like we were copying it. Given my involvement in Pokémon GO's development, I felt that I was probably the best person to direct these games.
It was also interesting to work with Nintendo Switch. There's a lot of technology packed into the hardware that we were all trying to discover at GAME FREAK. For example, developing the Poké Ball Plus and working with Bluetooth to facilitate the connection with Pokémon GO were both very interesting things that I had a chance to work on as the director this time.
But at the same time, it's important to have the younger generation at GAME FREAK take over the development of Pokémon as a series. I do believe this will probably be, in terms of the main Pokémon RPGs, the last time that I work as the director.
Pokemon.com: You also served as the composer. What was your approach to enhancing/remixing the soundtrack for the Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! video games?
Masuda: When first approaching the idea of remixing or rearranging the music that I had originally created for Pokémon Red and Pokémon Green, I knew that I would need someone who really understood how I made that music and who is also very familiar with Pokémon. Also, due to the sheer number of songs, I would need someone who could handle that workload and would be able to rearrange the tracks in a classical music style without making huge, sweeping changes.
The person who I got to handle this was Shota Kageyama. He's a musician who's worked on Pokémon games in the past at GAME FREAK. He's really good at making dramatic music, and he's also very consistent and fast in delivering his work. I talked with him, and we came up with a style of music that we felt would be most appropriate for these games.
Again, with the concept of a Pokémon RPG in the modern living room, the music is always going to be on—you're probably not going to turn off the sound like you might on a handheld system. Because the music will be heard throughout the room, everyone will be able to hear it. So we wanted something that would feel kind and inviting—something that everyone in the household would be comfortable hearing.
We've used various music styles in the past, such as heavy metal or techno, and those are obviously things that certain people really like. At the same time, however, those styles can be divisive or intimidating to others. With that in mind, we wanted the music to feel inclusive, and I think Mr. Kageyama did a great job in achieving that.
One of the more interesting things that Mr. Kageyama did comes in the form of how he respected the original music while injecting his own variations on the themes. Most of the songs use the same key and tempo as the original versions, and he keeps things very similar for the first pass of the tune. After the initial loop happens, though, Mr. Kageyama's arrangement kicks in, allowing his own style to come through. I think it'll be very interesting for fans of the original soundtrack to listen to how it's changed.
Pokemon.com: What do you hope new Pokémon players get out of these games? How about longtime fans?
Masuda: It's kind of the same for both audiences, really, but this is the first time that a Pokémon RPG is going to be in the living room on a modern home console. That's really the focus of how we approached the development. I think seeing the Pokémon in HD visuals on a big-screen TV is going to be a lot of fun for traditional fans as well as new players.
The other big thing in these games is, obviously, pretending to throw a Poké Ball to catch Pokémon using either the Poké Ball Plus or a Joy-Con. It's similar to the Pokémon GO style of catching, but we've evolved it to be an even more immersive experience. It lets you feel like you're a Trainer really catching Pokémon in the games. I think that's going to be a lot of fun for all players. My hope is that everyone will enjoy it—not just by themselves, but also with their friends or family joining in on the fun with the two-player gameplay.
Nabana: As a fan of the original Pokémon RPGs, I want first-time players to get to know the setting and world of Pokémon and what it's like to be a Pokémon Trainer. I want them to go out and catch, train, and battle Pokémon—to enjoy all the different elements of the Pokémon RPGs.
For the longtime fans like myself, there's obviously the goal of completing the Pokédex. This time, the way you catch the original 151 Pokémon is very different from how it was in the past, so I think it'll be quite a challenge. The experience also feels very fresh because the technique of catching Pokémon is different in these games.
Other than that, we have some interesting content for longtime fans who are more interested in battling. After you finish the main story, there are Master Trainers that exist throughout the Kanto region. There's one for each of the different species of Pokémon—and each is the master of that Pokémon. That's what they call themselves. They've raised their Pokémon to be extremely strong, and you can go out and challenge them.
For example, if you find a Charmander Master, you challenge that Master Trainer with a Charmander of your own. To defeat that Charmander Master, you need a deep knowledge of how the Pokémon battle system works and you need to have a strong Pokémon. If you do manage to defeat them, you claim the title of Charmander Master for yourself. You can then travel throughout the Kanto region to collect all these different Master Trainer titles.
Article edited on 2018-11-01 02:56:52 by Sunain
Tags: Interview, Nintendo, Twitter, GAME FREAK, Junichi Masuda, Pokémon: Let’s Go, Pikachu!, Pokémon: Let’s Go, Eevee!
Developers of the #PokemonLetsGo games - Junichi Masuda and Kensaku Nabana from GAME FREAK - answered some of your questions in this exclusive AU/NZ interview! #NintendoSwitch— Nintendo AU NZ (@NintendoAUNZ) October 27, 2018
Learn more at the official gamesite: https://t.co/J31SZgCE3M pic.twitter.com/uWe0jShdRh
Dylan: What is your favourite aspect about designing a game? And what are some areas or places that you would like to use as inspiration for the future?
Masuda: In the beginning we visit different places for research. That's when I get new ideas and have moments when I think to myself, "Maybe seeing something like this in the game will make everyone happy." I personally like this part at the start of the process. It's fun and exciting.
Which geographical locations have been inspiring... is a difficult question to answer. When I travel, I learn about the history and interesting building at the places I visit. I have had inspiration from various places around the globe. There have been moments when I though to myself, I would like this place to be a part of our next game. So when I visit different places, I try to learn a lot. Unfortunately I haven't been to Australia or New Zealand yet... I'd like to go there.
Nabana: What do I enjoy the most... Well, I do all things to do with designing and modelling and I enjoy all of it. So if you ask me what I enjoy most it is difficult to answer... But if I must... Once we know the concept of the game from Masuda-san, we crate initial illustrations. That moment when we move from step 0 to step 1 is probably the most enjoyable part for me.
Peddy: How are players encouraged/rewarded for carrying their Pokémon around in the new Poké Ball Plus?
What good things will happen... well, if you put your Pokémon in it, you will hear it cry. It will surely enhance your adventure. If your friends also have Poké Ball Plus, you can have fun conversation with them, asking each other which monsters are in their Poké Ball Plus. And if you bring back your Pokémon into Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, there will be a nice little surprise. Please try it for yourself and see.
Stacee: The ultimate question: Pikachu or Eevee?
Nabana: (Holding Eevee Plush) No, no, I say Eevee.
Masuda: (Holding Pikachu Plush) No, no, I say Pikachu.
Nabana: No, this one. Eevee!
Masuda: The idol of this sereis has got to be... (Pikachu)
Nabana: But look at this! So soft and fluffy. Pikachu isn't like this.
Masuda: No, look at these cute cheeks!
Nabana: Well, they are both cute.
Masuda: Yes, both are cute. It's pretty hard to chose one. Which one is everyone else's favourite?
Masuda: (Holding Pikachu Plush) "Choose me!"
Nabana: (Holding Eevee Plush) How about Eevee?!
Barx: Which Pokémon would you want to have as a partner that can follow you around in real life like in Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee?
Masuda: Psyduck! Psyduck!
Nabana: Perhaps Eevee... but maybe Flareon after all. It would be so nice to cuddle it on a cold day in winter. Masuda: (Wouldn't it burn you?)
Nabana: I'm sure it will adjust itself to the right temperature.
Zachary: Which evolution of Eevee is your favourite?
Masuda: Hmm... Eevee will not evolve this time. It doesn't want to, because it wants to enjoy the adventure with you. But, if you're asking about wild Eevee... I guess it would be Sylveon.
Nabana: (Holding Flareon Plush) This is Flareon. See, it's so soft, fluffy and cute.
Masuda: (Touching Eevee Plush) (But this one is soft and fluffy too.)
Nabana: But Flareon looks warmer.
Masuda: You don't like the cold!
Nabana: No I don't. It would be so warm to cuddle.
Samuel: Was it nostalgic to work on Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! since it is going back to the Kanto region?
Masuda: Yes of course I felt nostalgic. Even seeing one of the lines that a trainer says, I felt very nostalgic remembering it from the past. Not only nostalgic, but I also felt that we were creating something from our memories. Nabana here used to play Pokémon Red and Green as a primary school student. Creating something with people like him has been fun too. This whole experience has made me feel nostalgic, and it also has been fun.
Owen: How does Pokémon GO park work?
Masuda: You can send your Pokémon to Pokémon GO Park by linking Pokémon GO and Nintendo Switch to correspond. Using Pokémon GO, you can choose the Pokémon you want to send, push a few buttons and send it to GO Park. Pokémon set to GO Park all hang out and have fun there. I would really like for everyone to check it out.
Masuda: Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! will be best enjoyed set up with a TV monitor in your living room. Use Pokémon GO and help your friends or parents catch Pokémon. It's a game to be enjoyed in your living room with others, laughing and having fun. Please try it.
Article edited on 2018-10-27 10:24:27 by Sunain
Tags: Nintendo, YouTube, Junichi Masuda, Pokémon: Let’s Go, Pikachu!, Pokémon: Let’s Go, Eevee!
Pikachu has been you know one of the most prominent Pokémon out there, how did you decide on Eevee being the other side of these two games?
Masuda: So we knew we wanted to do two games when we first set out on the development and I also knew that I wanted to have the Pikachu version as kind of the base. In the original Pikachu, Pokémon Yellow Version, Eevee was actually the Pokémon that your rival used, so that was one of the reasons that I wanted to have Eevee as the kind of the featured Pokémon of the second game and another big reason of that is that I know, I kind of realized that a lot of fans really do love Eevee as well. Over the years I've received tons of just like fan art and comments on Twitter, from fans that just love Eevee and I learned at one point that in Japan at least they had come up with a kind of fan determined special Eevee Day on November 21st because you can read out November 21st one one two one as Eiuvui which is the Japanese name for Eevee, so over the years I realized just how popular that Eevee had become in you know the furriness and fluffiness of it's, it's, its tail and everything and just kind of how cute and attractive as a Pokémon it is, so that was the reason I ultimately determined that Eevee would be the second version.
Article edited on 2018-10-20 10:30:52 by Sunain