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A new online tournament for Pokémon Omega Ruby and Alpha Sapphire has been announced called the Johto Classic (ジョウトオープン). Details of this tournament have been added to our 6th Generation Online Tournaments page and are also listed below.

Johto Classic (ジョウトオープン)

Logo
Information
Region: International
Registration Period: Thursday, May 19, 2016, at 00:00 UTC, through Thursday, May 26, 2016, at 23:59 UTC
Tournament Period: Friday, May 27, 2016, at 00:00 UTC, through Sunday, May 29, 2016, at 23:59 UTC
Max number of participants: 50 000
Ranking Results Announcement: June 2016
Player divisions: Junior/Senior Division: Born 2001 or later
Masters Division: Born 2000 or earlier
Compatible Games: Pokémon Omega Ruby and Pokémon Alpha Sapphire
Battle Type: Single Battle
Banned Pokémon: Players could only use Pokémon with National Pokédex number 1 through 251, with the exception of the following: Mewtwo, Mew, Lugia, Ho-Oh, and Celebi.
Pokémon brought over from Pokémon Black, Pokémon White, Pokémon Black 2, or Pokémon White 2 via Poké Transporter could participate in this competition.
Entry Gift: Qualified participants in the Johto Classic Online Competition received a special Pokémon.
Description
Revisit the gilded age of Pokémon Gold, Pokémon Silver, and Pokémon Crystal in the Johto Classic! Create your best team using only the first 251 Pokémon in the National Pokédex—all the Pokémon you could have originally acquired through the Kanto and Johto regions (with the exception of Mewtwo, Mew, Lugia, Ho-Oh, and Celebi, which will not be permitted). You’ll compete in Single Battles, and out of your team of up to six Pokémon, only three will enter each battle. Mega Stones will not be allowed. All qualified participants in the Johto Classic received a special Pokémon to be announced prior to the sign-up period.

The competition used the Single Battles format and players had to register up to 6 of their level 1–100 Pokémon to their Battle Box. Pokémon automatically became Level 50 during battles. A 60-minute time limit for each match was automatically enforced in-game, beginning at the start of each battle. If the outcome had not been determined when the time limit expired, the game automatically applied tiebreakers to determine a winner. At the beginning of each battle, players had 60 seconds to select their Pokémon to battle with. At the beginning of each turn, players had 60 seconds to select a move or change Pokémon in battle. If a player had not made his or her selections at the end of this period, the game automatically made selections for the player. Players could battle up to 10 games per day of the competition. Any unplayed games would carry over to the following day.

Source: http://www.pokemon.com/us/pokemon-news/battle-with-treasured-pokemon-in-the-johto-classic/
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