Adaptability |
Powers up moves of the same type as the Pokémon. |
Aerilate |
Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
Aftermath |
Damages the attacker if it contacts the Pokémon with a finishing hit. |
Air Lock |
Eliminates the effects of weather. |
Analytic |
Boosts move power when the Pokémon moves last. |
Anger Point |
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
Anticipation |
The Pokémon can sense an opposing Pokémon’s dangerous moves. |
Arena Trap |
Prevents opposing Pokémon from fleeing. |
Aroma Veil |
Protects itself and its allies from attacks that limit their move choices. |
As One |
This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability. |
As One |
This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability. |
Aura Break |
The effects of “Aura” Abilities are reversed to lower the power of affected moves. |
Bad Dreams |
Reduces the HP of sleeping opposing Pokémon. |
Ball Fetch |
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
Battery |
Powers up ally Pokémon’s special moves. |
Battle Armor |
Hard armor protects the Pokémon from critical hits. |
Battle Bond |
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
Beast Boost |
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
Berserk |
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Big Pecks |
Protects the Pokémon from Defense-lowering effects. |
Blaze |
Powers up Fire-type moves when the Pokémon’s HP is low. |
Bulletproof |
Protects the Pokémon from some ball and bomb moves. |
Cheek Pouch |
Restores HP as well when the Pokémon eats a Berry. |
Chilling Neigh |
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
Chlorophyll |
Boosts the Pokémon’s Speed stat in harsh sunlight. |
Clear Body |
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. |
Cloud Nine |
Eliminates the effects of weather. |
Color Change |
The Pokémon’s type becomes the type of the move used on it. |
Comatose |
It’s always drowsing and will never wake up. It can attack without waking up. |
Competitive |
Boosts the Sp. Atk stat sharply when a stat is lowered. |
Compound Eyes |
The Pokémon’s compound eyes boost its accuracy. |
Contrary |
Makes stat changes have an opposite effect. |
Corrosion |
The Pokémon can poison the target even if it’s a Steel or Poison type. |
Cotton Down |
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
Curious Medicine |
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
Cursed Body |
May disable a move used on the Pokémon. |
Cute Charm |
Contact with the Pokémon may cause infatuation. |
Damp |
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
Dancer |
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. |
Dark Aura |
Powers up each Pokémon’s Dark-type moves. |