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Welcome to PocketMonsters.net

PocketMonsters.net is a fansite dedicated to all things Pokémon (ポケモン) and Pocket Monsters (ポケットモンスター). We are the premier site for news and information about all aspects of the franchise from around the world. We cover the Anime, indexing the music, the Trading Card Game, the Games, the variety shows, have a large imageboard, forum and much more. Follow us on Twitter and Subscribe to our RSS Feed for the latest updates!

Upcoming Episodes

New titles are revealed in various publications such as: TV guides, childrens' magazines, anime magazines, promotional posters and videos, official websites and official television programs. Titles and their translations are added to our episode guide and the chart below when the titles are revealed.
Date Title(s)
Aug 24 2019 Flag SMUL 26: Aiming for the Top Floor!
Aim for the Top Floor! The Explosive Dragon Gym!!
Aug 25 2019 Flag SM 136: 燃え上がる炎!ライバルはひとりじゃない!!
Rising Fire! There's More Than One Rival!!
Aug 31 2019 Flag SMUL 27: A High-Speed Awakening!
Superspeed Kuwagannon! The Awakening of Māmane!!
Sep 01 2019 Flag SM 137: 無敗の帝王グズマ!
Guzma the Undefeated!
Sep 07 2019 Flag SMUL 28: The One that Didn't Get Away!
Suiren Hooks a Kyogre?!
Sep 08 2019 Flag SM 138: 決勝戦!最強ライバル対決!!
The Finals! The Ultimate Rival Showdown!!
Sep 14 2019 Flag SMUL 29: A Recipe for Success!
Mao's Valiant Effort! The Forest Pokémon Café!!
Sep 21 2019 Flag SMUL 30: Spying for the Guy!
You're Being Watched! The Rocket Gang's Alola Forms!!
Sep 28 2019 Flag SMUL 31: A Fiery Training Camp Trick!
Master the Z-Move! Kaki's Fierce Boot Camp!!
Oct 07

New episode titles, summaries released

Posted by Sunain | October 7th 2007 at 10:44 PM EDT
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Satoshi to get new capture, another main character's Pokemon to leave


A scan from Newtype magazine that was recently posted to the Internet reveals two new Diamond & Pearl episode titles and gives summaries for them and two other episodes. According to the scan, Shinji will release Hikozaru, who will then join Satoshi. Two episodes later, a title hints that Kojiro will give his Sabonea to Hakutai Gym Leader Natane.

With such extreme changes to the parties of both main characters, it is likely the opening and ending themes will change. No song titles or artists have been revealed.

DP051 - Hikozaru vs. Zangoose! Fateful Battle!! will air Oct. 18. Satoshi and Shinji, who have established temporary partnership in the tag battle tournament, win the first round battle. In order to win in the second round, Shinji forces Hikozaru into harsher training. Satoshi sees this and questions Shinji as to why he treats Hikozaru so strictly.

DP052 - Tag Battle! Final!! will air Oct. 25. Satoshi and Shinji advance into the semi-finals. However, because Hikozaru cannot adjust its battle status perfectly, Shinji releases it! Upon seeing that, Satoshi tells Hikozaru, "Let's have a journey and become stronger together!" and then captures it.

DP053 - Hikozaru's Tears! will air Nov. 1. Satoshi and friends travel to Tobari City, where the next gym is. During the trip, they have a picnic with their Pokemon. However, Hikozaru is confused at the harmonious atmosphere, because this never happened in its journey with Shinji, who gave it nothing but harsh training.

DP054 - Natane and Sabonea! Who is the Farewell for! will air Nov. 8. Satoshi and friends arrive in Tajiki Town and meet Natane, the Hakutai gym leader. She is organizing a promotional Pokemon battle. Team Rocket arrives, and at the suggestion of Natane, Satoshi and friends agree to have a tag battle against the partnership of Natane and Kojiro.
Translations of summaries provided by PPK. Source: http://bulbanews.bulbagarden.net/
Oct 07

Nintendo Officially Announces Pokemon GTS

Posted by Sunain | October 7th 2007 at 10:38 PM EDT
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Pokemon Trading Heats Up, Spreads Worldwide with Global Trade Station


REDMOND, Wash., Sept. 17, 2007 - They invaded. They evolved. And now they'll be traded - across oceans, and without regard for national borders or native tongue.

Nintendo today announces the Pokemon® GTS (Global Trade Station) Web site goes online worldwide Sept. 15 and will be a great resource for Pokemon fans interested in learning more about trading their favorite characters.

The Global Trade Station already allows the trade of millions of Pokemon between trainers worldwide. Pokemon Diamond and Pokemon Pearl are the fastest-selling games in the history of the series, with worldwide sales in excess of 10 million games. Players use their Nintendo DS portable game systems to link wirelessly to Nintendo Wi-Fi Connection, allowing them to scan which Pokemon are available from different nations and offer to trade with other players.

The new Pokemon Global Trade Station Web site, www.pokemon-gts.net, can be reached via any Internet-connected computer. The site will let users see which Pokemon are the most popular to trade, provide statistics about the number of trades completed and allow them to bookmark their favorite Pokemon. The site will operate in seven different languages and inform users about the nation they're "visiting" electronically. Visitors can even listen to audio files to learn how to say "hello" and "thank you" in select countries languages.

"Pokemon is now truly global in nature," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "A Pokemon Trainer from Chicago can be traveling in Sydney and trade one of their Pokemon with another owner in Helsinki."
Source: http://press.nintendo.com/
Sep 06

New SSBB Update - Pokemon Stadium 2

Posted by Sunain | September 6th 2007 at 09:57 AM EDT
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The previous game, Super Smash Bros. Melee, featured Pokemon Stadium, but it’s been upgraded for this game into Pokemon Stadium 2. This time around, you’ll see guest Pokemon appearing in the background.


Ordinarily, it’s a fairly orthodox stage when nothing special is happening. But as time passes, the terrain transforms into four different types: "Electric," "Ground," "Flying," and "Ice."



When it transforms into Ice, things get extremely slippery!



A mountain of earth appears in the middle of the screen for the Ground stage!



On the Flying stage, everyone’s jump abilities get boosted!


For these four transformations, we’ve chosen types that were not present in Melee. Terrain that changes suddenly makes fights excitingly unpredictable.

Source: http://www.smashbros.com/en_us/index.html
Sep 05

Famitsu gives Pokemon Fushigi no Dungeon 35/40

Posted by Sunain | September 5th 2007 at 08:15 PM EDT
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The latest issue of Famitsu gave the new Pokemon title from Chunsoft a review score of 35/40. For reference, 2005's Pokemon Mystery Dungeon games received the same total score.

Pokemon Mystery Dungeon Time Expedition and Pokemon Mystery Dungeon Darkness Expedition are a matched pair of Pokemon games for the Nintendo DS. These two games are under development by Chunsoft for release in Japan later in 2007.

The games are a sequel to Pokemon Mystery Dungeon. They will include the new Generation IV Pokemon and have Wi-Fi and dual-screen features. The story is promised to be even more developed than the prequel, and the issue of the thinning of the relationship between the player and his or her partner will be taken into consideration.

Both games are scheduled to be released on September 13th, 2007 in Japan. An anime special based on the games is also scheduled to air this week on Pokemon Sunday. Pokemon Mystery Dungeon: Time and Darkness Expeditions is also the sequel to the anime special based on the previous Mystery Dungeon games.
Sep 03

FCC fines yet another Television station!

Posted by Sunain | September 3rd 2007 at 01:06 AM EDT
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The FCC is clamping down on inappropriate shows/commercials on TV and it appears that they aren't just focusing on currently broadcasting videos. A couple weeks ago, we reported that WPIX New York was fined $15,000 by the for violating its limits on TV advertising in kids shows eight times. The Federal Communications Commission then slapped a $12,000 proposed fine on KWSB-TV San Diego for violating its children's-TV ad limits. It appears that the FCC is continuing to fine other channels that aired the dreaded GameBoy E-Reader ad during the Pokemon anime.

logo

FCC Fines KHCW For Pokemon Ad


Houston station fined $12,000 for airing Pokemon advertisement
By John Eggerton -- Broadcasting & Cable, 8/31/2007 1:02:00 PM

Add another $12,000 to Pokemon's tab. That is how much the FCC has proposed fining KHCW(TV) Houston, Tex., for violating the FCC's limits on commercials in kids TV shows, including a program-length commercial triggered by an ad in the Pokemon show.

The FCC has fined numerous stations for an ad for the GameBoy E-Reader on the defunct WB Network that aired during the show and featured a fleeting glimpse of a Pokemon character. The FCC has said that any reference to a character in a show in an ad within that show turns the entire show into an ad (got that?).

The station also admitted to airing two other program-length commercials and exceeding the ad limits--10.5 minutes per hour on weekend, 12.5 on weekdays--by 90 seconds. The benchmark fine for the commercial violations is $8,000, but the FCC bumped it up, citing the number of violations.

The FCC took no action against Fox's KTTV(TV) Los Angeles for admitted ad limit violations. Although the station said it had exceeded the limits eight times, that was for a six-year period and amounted to under two minutes total. The FCC said that was minimal and took no action.

The commission also admonished--an official black mark--but did not fine Paxson's WPXJ-TV West Palm Beach, Fla., for failing to report the age ranges of its kids shows to electronic program guide publishers. All the stations volunteered the violations when filing for license renewals.


Source: http://www.broadcastingcable.com/

Article edited on 2010-11-26 10:23:27 by Sunain
Aug 27

Pokemon is Back! Though some of us didn't know it had left!

Posted by Sunain | August 27th 2007 at 01:31 PM EDT
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For many Pokemon fans this article will seem a bit out of touch with the Pokemon community and Pokemon fans in general but it does have some information about Pokemon USA's marketing strategy and goals for the Pokemon franchise.

Remember Squirtle and Jigglypuff? They’re Back

By WILL WADE -- Published: August 27, 2007

Playground fads come and go, as those who have found themselves with neglected collections of Beanie Babies can attest.

Pokemon video game characters on display at a shop in Tokyo. The company says that it has learned to be more selective about licensing its name.

But the Pokemon franchise, which enjoyed a long run of popularity in the late 1990s, is a rare example of a craze that has come back, for reasons that have as much to do with corporate maneuvers as they do with the tastes of the average 7-year-old.

Pokemon, which stands for “pocket monsters,” consists of a set of whimsical characters with supernatural powers who appear on trading cards, in video games and in television cartoons. And while most parents thought they had seen the last of Pikachu, Squirtle and Jigglypuff years ago, these days children are trading the cards on the playground again, playing Pokemon on their Game Boys and tuning in to a new animated series.

“We’re on fire,” said Holly Rawlinson, vice president of licensing and entertainment for Pokemon USA, a subsidiary of the Pokemon Company joint venture created by Nintendo and two other companies. Pokemon USA is responsible for managing the Pokemon name everywhere but in Asia.

Pokemon began in Japan in 1996 and reached the United States two years later. By 1999, it had become such a cornerstone of pop culture that the characters were featured on the covers of Time, The New Yorker and TV Guide; in 2001 the Macy’s Thanksgiving Day Parade added a Pikachu balloon.

But the attention led to overexposure. “One of the things about brands that enjoy enormous popularity is that they tend to also crash,” Ms. Rawlinson said.

Although the games and cards have always sold consistently to their core audience of boys, starting in about 2003 sales of licensed merchandise came to a standstill. “There was very little, if any, product on the shelves,” Ms. Rawlinson said. “It was a very tired time for us.”

So at the beginning of 2006, Pokemon USA set out to revive the brand. The coordinated effort was timed to culminate with big product introductions that began this spring.

First, Pokemon USA took control over important components of the franchise that had been managed elsewhere, including the trading cards that had been distributed by a division of Nintendo, and the cartoons, which had been handled by 4Kids Entertainment.

In April, Nintendo of America released two games for the hand-held Nintendo DS game system, Pokemon Diamond and Pokemon Pearl. In June, the Cartoon Network began the 10th season of the franchise’s cartoon series, this one called “Pokemon Diamond and Pearl.”

Also in June, Pokemon USA’s trading card unit began shipping a new series of cards featuring the 104 characters created for the Diamond and Pearl introduction (like Piplup, Chimchar and Turtwig) as well as many of the old characters.

It was the first time that new games, a new television season, and a fresh batch of cards were introduced in this country at roughly the same time, Ms. Rawlinson said. “All the elements support each other,” she said. “The kids play the Diamond and Pearl games and watch the new shows, and they immediately want to get the new cards.”

Another element of the revival has been a change in toy vendors, from Hasbro to Jakks Pacific, which introduced a new product line. Jeremy Padawer, Jakks’s vice president for brand marketing, said Hasbro had focused on a few main Pokemon characters, but his company is shipping toys that use more than 100 of the 500 characters.

The new merchandise was showcased this summer at the Toys “R” Us store in Times Square, which opened a temporary Pokemon boutique. Next month, Toys “R” Us plans to open Pokemon boutiques in its 585 other domestic stores, said Ronald D. Boire, the president of Toys “R” Us.

Sales of the trading cards this year have already exceeded sales for all of 2006, and by the end of the year are expected to triple last year’s total, according to Pokemon USA. The June 4 debut episode of “Pokemon Diamond and Pearl” on the Cartoon Network was the top-rated show that day for boys ages 6 to 11.

Total merchandise sales this year are expected to exceed $50 million, compared with less than $4 million last year, Ms. Rawlinson said.

After the overexposure issues of recent years, the company has learned to be more selective about licensing its name. “We get requests for all kinds of products, but now we turn a lot down,” Ms. Rawlinson said. Would-be Pokemon products that ended up on the reject list include diapers and gerbil cages.

In some ways, Nintendo’s success with Pokemon games is similar to that of its Wii gaming console. Breaking with the traditional strategy of aiming a console at gamers, Wii has become a best seller by aiming at people who did not play games, thus serving to expand the overall market.

The Diamond and Pearl games on Nintendo’s DS system, which let players compete against one another over the Internet, have done the same, according to Wilbert Rivera, a sales associate at a Manhattan GameStop store. Being able to battle against people all over the world “adds more challenge to the games, more depth,” he said.

The games are selling both to young fans and older, more experienced gamers. “Who’s buying it? Everybody,” Mr. Rivera said.
Source: http://www.nytimes.com/
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